Ransom Express
Hijackers have taken a train loaded with a bomb, and it’s speeding toward the city. You’re the agent sent with a bag of money to “negotiate.” But you didn’t come to pay.
Act 1 – The Rush: race through town to catch the train before it’s gone.
Act 2 – The Chase: drive alongside the train and shoot it out with the hijackers.
Act 3 – The Carriages: fight car by car toward the engine as the train keeps speeding up.
Act 4 – The Deal: face the boss one-on-one, then pull the brake.
Made for Slapjam #2 (theme: Speed) in 48 hours with AI tools.
Controls
Mobile: on-screen steer and gas/brake pedals, drag to aim, FIRE, RELOAD, SLOW-MO, PUNCH, BLOCK, DODGE.
Desktop: WASD drive/move, Space handbrake, mouse aim and click to fire, R reload, Shift slow-mo, J punch, K block, E enter car, Esc pause.
AI tools used: Claude Code (Opus 5.5) for all code, design and asset integration; Claude for game design and planning; Kokoro TTS for voice acting.
Assets: free CC0/CC-BY models, sounds and music from Kenney, Quaternius, Freesound and others (full list in the in-game credits).






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